International Payment Services
Despite the current focus on the next-gen console battle between Xbox One and PlayStation 4, PC Gaming is leading the industry in number of gamers on a global scale with around 900 million players. From a screen perspective, games played on the computer screen also gross more revenues than games played on TV: $27.6bn or 39% versus $25.4bn or 36%. Worldwide that is. The PC platform continues to shape trends and lead innovation in the industry in terms of game genres, free-to-play business models and now… eSports and video content. Download the free report to learn more about the key trends of the global gaming market.
The MMO market has dramatically changed in a short amount of time. Monetization has become a key component of the new landscape, which today counts 46 million players in the U.S. alone. Deciding on when and how to make the jump to free-to-play monetization, in favor of subscription, touches on the very foundations of this unique form of interactive entertainment. In our report "Making the Switch", we take a close look at how both recently launched titles and incumbents are answering this critical question.
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The global games market is this year expected to reach $70.4 Billion, an increase of 6% from 2012. MMO games will account for $14.9 billion, or 21%, of these global revenues. The Asia Pacific region (APAC), which is now the largest games market in the world, generates 34% of global game revenues.
With 100 million registered players, InnoGames is one of the world’s leading developers and publishers of online games. Because of their unique and aggressive market entry strategy, InnoGames’ requirement was to Implement a global gaming service from day 1, enabled with the widest possible range of payment products or services to serve millions of consumers coming from 60+ countries in 40+ currencies. Download this case study to learn more about GlobalCollect helped them achieve that objective.
March 26, 2013 - GlobalCollect, the world’s premier payment service provider, has released the publication of its report “The Shifting Video Games Landscape: Payments, Intelligence and Trends.” The original research is based on GlobalCollect’s extensive gaming transaction data as well as data from international gaming market research firm Newzoo. GlobalCollect is widely acknowledged as the recognized leader for payment services in the video gaming industry, giving it a wealth of historical data on which to base the analysis conducted in the report.
August 15, 2012 - This report, brought to you by GlobalCollect and Newzoo, reflects on our latest take on the main trends and key facts off the international games market. In addition to our core Western countries and the US we have included two Emerging Markets, Poland and Turkey. Exclusive data from the International Gamers Research by Newzoo and GlobalCollect’s transaction data are bundled to share an unique insight into the rapidly evolving games industry and cross-screen gaming opportunities. Find out more on cross-screen gaming, number of players, payers and ROI in this White Paper.
December 7, 2011 - The so-called BRIC countries are among the world's fastest growing and potentially largest economies. They belong to the Top 10 countries globally in terms of population and GDP and combined make up more than 40% of the world’s population. When it comes to eCommerce and online payment adoption, BRIC countries boast 50% year-on-year growth figures so they offer tremendous potential.
December 6, 2011 - Payment Service Provider GlobalCollect teams up with games’ market research company Newzoo to highlight similarities and differences between countries from four continents – including the US, Germany, Brazil, Russia, Korea, and China - when it comes to mobile and social gaming. Unprecedented results from latest research and online payment processing will be shared in this exclusive webinar, giving insights into opportunities as well as tripwires to do business in these highly competitive growth markets.
The recording of the webinar is only available on request.
August 22, 2011 - Payment Service Provider GlobalCollect teamed up with games' market research company Newzoo to present new and unprecedented results from the 2011 National Video Gamers' Surveys. This set of data sheets highlights the latest facts and figures on ''Monetizing Emerging Games' Markets'' by zooming in on Brazil, Mexico, Russia, and Spain in comparison to the US.
The condensed data factsheets feature topics like:
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May 31, 2011 - Payment Service Provider GlobalCollect teams up with games’ market research company Newzoo to share new and unprecedented results from the 2011 National Video Gamers Surveys in an exclusive webinar, including live data mining. Join us for this webinar about opportunities for and obstacles in monetizing your video gaming platform in emerging markets showing vast growth potential.
April 2011 - GlobalCollect has kicked off a series of webinars to take a closer look at the ins and outs of emerging markets by zooming in on the BRIC countries, as those boast double digit growth numbers and thus offer tremendous potential for e-commerce opportunities. Both the presentation and video will give you the necessary background to devise a winning payment strategy in each BRIC country. Throughout the rest of the year, we will follow up with further webinars on emerging markets that will take an in-depth look at individual countries and specific verticals – so stay tuned. Access to PDF and video
September 2010 - Global e-commerce is booming, but future growth is threatened by online fraud. The good news is that e-commerce has grown between 15% - 25% every year over the past 10 years. The strong growth trend in e-commerce is expected to continue for the next five years, with the potential of reaching US$1 trillion sales by 2011. The bad news is that payment fraud has become a major threat for the e-commerce industry with the ability to impact its booming global growth significantly. In most cases, online fraud is not only increasing in numbers but also becoming more complex to address. Download white paper
September 2010 - Global e-commerce will exceed $1 trillion by 2011 but only 13% of Internet users will be located in North America. There is therefore a tremendous growth potential for online merchants worldwide to sell to customers located in markets such as China, India, Europe, or Latin America. However, many merchants are struggling with the "last mile" of offering the right mix of popular and relevant online payments to these international customers. Download white paper
June 2010 - The payments landscape is not unlike the software industry in that it is continuously evolving. To stay ahead of the curve, we recognize the need to remain flexible and offer the most scalable solutions that can be adapted to suit changing market trends, new audiences, and payment methods. Some of the benefits that GlobalCollect can bring to your business. Download white paper
June 2010 - This white paper will take a look at the online retail industry in four regions of the world, Latin America, Asia-Pacific, Europe and North America. Each of these regions has its own unique set of challenges when it comes to selling online - accepting payments on a global scale being one of the biggest challenges. Fraud management, compliance, repatriation of funds, and currency conversions are just a few of the many issues companies face when applying the proper online payment strategy. Download white paper
June 2010 - The purpose of this white paper is to show a top-down overview of the Online Dating and Social Networking marketplace and how GlobalCollect’s value proposition: “We can process all your payments” can aid companies in international expansion. Companies in this vertical rely on subscription services or ad based revenues for the majority of their business. As major social networking platforms open to application developers (Facebook’s open API), the two business models become more intertwined. Download white paper
June 2010 - The current recession has had an impact in the global growth but emerging markets are compensating the decline in Western markets. The (concert) ticketing industry had a worldwide turnover of $10.6 billion in 2009. The industry has grown over the past years and is expected to have a turnover of $11.4 billion in 2010 and $12.1 billion in 2011. The US and Europe are the biggest ticketing markets with a combined turnover of $9 billion in 2009. This paper will provide insight into the challenges that online ticketing agencies are facing when doing e-payment processing locally and worldwide. Download white paper
May 2010 - Merchants in the online gaming industry typically sell and distribute their games in multiple countries. Partnering up with GlobalCollect will improve the global monetization of their games by reaching new players through local payment methods. At the same time, cost savings can be achieved through streamlining reconciliation processes and reducing fraud levels to a minimum. Download the white paper
May 2010 - Challenges & limitations for online travel agencies with Payment Management. May 2010 - A highly important, but often neglected topic is online payment management. Technology developments enable online travel agents to offer their services beyond the domestic market and new cross-border markets can be entered easily. However, creating a proper online payment infrastructure and back office processes are often forgotten. Download the white paper
March 2010 - Credit cards are the predominant payment method for air travel – yet they are the highest cost method. Without equivocation, the importance of credit cards will remain for the foreseeable future; however, throughout this analysis, we will try to demonstrate how an effective payment portfolio strategy can further reduce distribution costs while increasing consumer satisfaction and thereby conversion rates on an airline‟s direct sales website. Download white paper
March 2010 - The dawn of the modern era of direct selling began in 1886 when David McConnell, an unknown 28 year old sales man, founded what would become Avon Products Inc, today the largest direct sales company in the world with revenues in excess of $11 billion in 2008. This white paper provides an overview of the direct selling industry and discusses some of the challenges and opportunities that direct selling companies face in terms of international expansion and optimization of their online e-commerce payments strategy. Download white paper